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Demonstar strategy
Demonstar strategy











demonstar strategy
  1. #DEMONSTAR STRATEGY UPGRADE#
  2. #DEMONSTAR STRATEGY SOFTWARE#
  3. #DEMONSTAR STRATEGY PC#

The instruments were subjected to face validity and Cronbach Alpha reliability estimate. Data collection was carried out with the use of two research instruments titled "Principals' Supervisory Technique Questionnaire (PSTQ)" and "Teachers' Job Performance Questionnaire (TJPQ)". To achieve the purpose of the study, two null hypotheses were formulated. The sample was 86 principals, 344 teachers and 1,376 students drawn from a population of 86 principals, 1829 teachers and 35,359 students in public secondary schools in the study area. Ex-post facto research design was adopted for the study. The study investigated the relationship between principals' supervisory techniques and teachers' job performance in Ikom Education Zone of Cross River State, Nigeria.

  • ^ a b c d Campbell, Stuart (September 2004).
  • ^ a b c d e Laprad, David (25 February 1998).
  • demonstar strategy

    GameSpot acknowledged that the game was an improvement of the resolution of Raptor by running in SVGA, but stated "there's a major trade-off: DemonStar always runs in a window, even (in) the so-called "full screen" mode, which simply crops out your desktop background with metallic textures".

    #DEMONSTAR STRATEGY PC#

    Richie Shoemaker of PC Zone stated "the viewing window is so tiny.you shouldn't have to switch resolution to enjoy a game". Negative reviews of Demonstar focused upon the low resolution for a game released in 1998.

    #DEMONSTAR STRATEGY UPGRADE#

    Common critiques included the lack of a save feature or a points system to upgrade the player's ship, as had been the case in Raptor. Stuart Campbell of PC Zone stated the game "follows the Raiden design template to a degree that verges on stalking." Gaming Entertainment Monthly assessed that their disappointment with Demonstar was due to high expectations "based on what Raptor offered in the past". Many reviewers compared the game to its predecessor, Raptor, and the 1990 arcade video game Raiden. David Laprad of The Adrenaline Vault praised the game as "one of the most intense scrolling shooters I can ever recall playing.the level design is top-notch, and betrays the experience the developers have had designing this type of game." In reviewing the Secret Missions version, Stuart Campbell noted the game was a "tough, well-balanced, no-nonsense "shmup" that you can devote the odd blissful, brainless half-hour to." Positive assessments of the game focused on the addictiveness and intensity of its arcade-style gameplay. Reception ĭemonStar received mixed reviews upon release, with reviewers divided on the merits of the simplicity of its gameplay. Īs a shareware title, DemonStar was packaged among other software, such as the Space Arcade Collection by Greenstreet Software, and Arcade Classics. Each Secret Missions title contains eight new levels. Released in two parts, Secret Missions used an enhanced version of the original engine and new music. ĭemonStar was re-released in 2003 as DemonStar: Secret Missions.

    #DEMONSTAR STRATEGY SOFTWARE#

    Development of Demonstar was completed by Scott Host and Kevin Blackman, with music composed by Robert Prince, who provided sound effects and music for the Doom series and other Apogee Software titles. Mountain King Studios was formed by lead developer Scott Host following his departure from Apogee Software to independently develop and self-publish titles.

    demonstar strategy

    The game features eighteen levels, a two-player local co-operative game mode, and a unlockable level editor. The player may obtain additional power-ups that may be used as bombs or increase shields. Gameplay ĭemonStar is a shoot 'em up that features three weapons with levels of increasing power: proton lasers, ion cannons and plasma cannons, that can be side- or rear-mounted. The player is tasked to battle through the Xidus Armada, destroy their ultimate weapon, codenamed the DemonStar, and conquer the Armada fleet. The few prototypes that were away being tested have survived. A space crime organization, known as the Alien Shogunate Xidus Armada, delivered a surprise attack to the Terran Fleet, destroying most of the Raptor fighters in the process. The player is a test pilot of a prototype starfighter, the RaptorX, launched by the Terran fleet. An original DemonStar screenshot, 2-player mission













    Demonstar strategy